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AI Insights · Timothy · September 2021

Top 5 Ultracasual Games in France for Q3 2021

Explore the performance of the top 5 ultracasual games on a unified platform in France during Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Ultracasual Games in France for Q3 2021

In the third quarter of 2021, ultracasual games captivated French audiences on both iOS and Android platforms. Here’s a detailed look at the performance of the top 5 ultracasual games, based on data from Sensor Tower.

Fidget Toys Trading: 3D Pop It from Freeplay LLC saw a significant start in weekly downloads, peaking at around 163K in the first week of August. However, downloads gradually decreased, reaching approximately 34K by the end of September. Despite a slow start in revenue, the game saw a modest increase to about $29 in the week of September 20. Active user numbers followed a similar trend, peaking at over 333K in early August before declining to around 124K by the end of the quarter.

Pop It Fidget 3D, published by Nguyen Thi Thu Huyen, experienced a downward trend in weekly downloads, starting at nearly 69K in mid-July and dropping to around 4.7K by late September. Active users mirrored this trend, peaking at approximately 94K in mid-July and declining to about 16.5K by the end of the quarter.

DIY Makeup from Crazy Labs showed a steady performance in weekly downloads, starting at nearly 38K in early July and maintaining around 14K to 19K downloads per week throughout the quarter. Active users saw a peak of around 138K in early July, with a slight decline to approximately 70K by the end of September.

Acrylic Nails!, another title from Crazy Labs, maintained a consistent download rate, fluctuating between 17K and 27K throughout the quarter. The game generated a revenue peak of $63 in the week of August 23. Active users showed a gradual decline from around 66K in early August to approximately 39K by the end of September.

Fidget Toys 3D, published by Tran Dinh Hung, started strong with nearly 60K downloads in late June, but saw a gradual decline to around 10.6K by the end of September. Active users also decreased from around 198K in late June to approximately 71.5K by the end of the quarter. The game generated a small revenue of $16 in mid-July.

This data, sourced from Sensor Tower, provides a snapshot of the ultracasual gaming landscape in France for Q3 2021. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021